As the games industry grows, more and more people are
engaging with games on various platforms. New technology makes games more
realistic and changes the ways in which we interact with them, this makes the
legal and ethical issues in the games industry more important than ever.
An ethical issue that revolves around making a game is
violence (graphic, physical, sexual and non-physical). My game has an age
rating of 15 because there is some mild violence within my game. This violence
would be robbery or mild fighting. To ensure that I do not offend anyone, I
need to make sure that no violence which would be more violent than my 15 game
rating goes on to my game. This is because violence such as sexual violence
could upset and offend some players, which could cause controversy.
In addition, another ethical issue that could cause problems
is stereotyping. I as a developer of my game need to take into account how
stereotyping of certain groups such as gender, race, age, disability and class
may offend people. For example, portraying a female character in my game as
‘weak’ or a ‘housewife’ will upset people as this is just a stereotype used in
society and many games. To prevent this, I will not stereotype groups and
ensure everyone within my game is equal.
Legal issues within the games industry means ‘the
restrictions, licenses and laws applicable to a product or business imposed by
the government’. An important legal issue that I need to take into account is
copyright. Copyright protection protects the actual artwork and sounds in the
game as an audiovisual work, and the underlying source code as a literary work.
No one can copy the actual images and sounds used during the game. However,
copyright does not protect the idea of the developer which I need to take into
account. I need to ensure I do not copyright off another game as that is a
legal issue and illegal.
The trademark rights
prevent other people from using a similar mark, but the rights do not prevent
others from making similar goods and selling them under a different trademark.
Publicity, music rights etc.: content production in association with my
game may also lead to issues with publicity rights (if incorporating a
well-known athlete or celebrity), music licensing issues and offensive content.
I am developing a social game, therefore privacy
implications come into play. Most of the games use the social graph to enhance
the social experience with other players. These uses are outlined in the ‘Terms
and conditions’ but many people do not read them which is a problem.
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